Where It All Began
The dream
It all started with a dream. Literally.
I dreamed of a girl who could move between worlds. One of them was full of fantasy, strange characters, and sounds that were alive. The melody was a character — and if it died, music would disappear from the real world. It was all very strange, very dreamlike, but I woke up with the feeling that there was something there. Something worth writing down.
So I started writing.
I didn't have a plan. I didn't have a design document. I just had that image of a girl between two worlds and the need to give it shape. Over time, the idea changed. It grew. It moved away from the original dream and became something much more personal.

The silent kid
When I was little, I chose silence. Not because I couldn't speak, but because at some point I decided it was safer not to. I went through many schools. I didn't have friends, or very few. I had a hard time connecting with people.
But I had videogames.
I've been playing since I was 4 or 5, thanks to my older brother. The first game was on a Sega Master System, and I never stopped after that. Games welcomed me when nothing else did. They gave me worlds where I could feel like I belonged, stories where I could feel without having to explain anything to anyone.
Over time I discovered that the games that stayed with me the most were the narrative ones. The Last of Us. Hellblade. A Plague Tale. Expedition 33. Stories where the characters carry something heavy, where pain isn't solved with a sword but by understanding what's happening to you. And films like Pan's Labyrinth or A Monster Calls, where children face things nobody should face, but they do it through imagination and fantasy.
That's exactly what I want to do with Echoes of Lyra.
Therapy
A few years ago I started therapy. And there I discovered things that changed everything.
I discovered how to start finding my voice again. How to express myself and reconnect with my emotions. I learned that the mind hides certain memories very deep as a defense mechanism. And that healing isn't a destination — it's a path. A long one. I still have a long way to go.
When I started writing Lyra's story, I realized I was writing about myself. A girl who chooses silence. Who buries her voice to survive. Who has to learn to recover what she lost, little by little, echo by echo.
It wasn't intentional. But when I saw it, I knew it was exactly what I needed to tell.
Why a videogame
I could have written a book. Or made a film. And maybe someday I will — a novel about this story is something I'd love to do.
But videogames have something no other medium has: they let you spend time with the characters. A lot of time. And that time creates something unique — real empathy. You get to know their stories, their fears, their small victories. And the pace is yours. Nobody imposes it on you. That makes the experience intimate, personal, yours.
I've been working in videogames for years. I believed I could make something special with the experience I'd built up. Something that doesn't just entertain, but helps. Because for me, videogames heal. They make you feel, empathize, connect. And that's what I want to create — something that can help other people the way games helped me.
The team
When I started talking about the project, something unexpected happened: people connected. From the very beginning, everyone told me it was a good idea, that I should do it. And the further we went, the more everyone got hooked. Every time someone new sees the project, they see more potential in it.
I've managed to bring together very special people. People who fit perfectly into the project, who understand what we're trying to do and support it fully. It's not just a team — it's people who believe in this.
The fear
Is it scary? Of course it's scary.
Scared that people won't understand it the way you want them to. That they won't connect. That it becomes something so big you can't handle it.
But I trust my team. And I trust the story. Because if I've learned anything, it's that the most honest stories are the ones that reach the furthest. And this is, without a doubt, the most honest story I've ever told.
What's next
This is just the beginning. We're going to share how this game is built, piece by piece. The wins, the mistakes, the small moments nobody sees but that change everything.
Stick around. This is only getting started.
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