The Team
The people behind the echoes
A small team that believes games can keep someone company — and that the people who make them deserve care, too.
El Eco
Creative & Technical Director
“What is essential is invisible to the eye. So we built a world where you can feel it.”
Programming
1Yoel Witmaar
Lead Programmer
“The best systems are the ones you never notice.”
Design
3Jonathan Mayorga
Level Designer
“A good level tells you where to go without saying a word.”
Ángeles Esteban
Sensitivity Consultant
“The stories that heal are the ones that dare to be honest first.”
Irene Marina B.
Lead Designer
“I don't build rooms. I build reasons to keep walking.”
Art
3Lluís Cabello
Character Artist
“A character starts to live in the small details nobody expects.”
Irene Carmona
Concept Artist
“Art is not what you see, it's what you make others see.”
Beñat Peso
Art Director
“You know a face is right when it looks back at you.”
Animation
6Víctor Gutiérrez
Rigging Artist
“Bones and joints are invisible, but they hold everything together.”
Jessica Adam
Lead Animator
“A good animation is one you feel in your body before you see it on screen.”
Carmen Pelaz
Cinematics Animator
“A cinematic works when the camera breathes with the characters.”
Ainhoa Bidaurre
Cinematic Animator
“Every gesture carries a story — my job is to make it heard without words.”
Diego Feijóo
Gameplay Animator
“An animation has to make sense even with your eyes closed.”
Sonia Gómez (Creepy)
Cinematics Director
“I don't animate the camera — I teach it where to look.”
VFX
4Javier Jiménez
VFX Lead
“The best effects are the ones that make you feel, not just look.”
Luis Martínez
VFX Artist
“Between the spark and the cut, that's where the scene actually lives.”
Alejandro Acosta
VFX Artist
“A great effect disappears into the emotion — you feel it before you see it.”
Paula Astorga
FX Artist
“The invisible forces are the ones that move you the most.”
Audio
3Yerai Felip
Voice of Caelum
“A voice can carry what a face cannot show.”
Jose Lebron
Sound Designer
“Silence is never empty. I just help you hear what's already there.”
Melania Ramos
Voice of Lyra
“The hardest thing to voice is silence that finally decides to speak.”
Past collaborators
People who shaped Echoes of Lyra along the way. Thank you.
Raúl Muñoz
Procedural FX Artist
“Sometimes the most beautiful thing is watching something fall apart.”
David Imedio
Environment & FX Artist
“A world feels real when light and shadow tell their own story.”
Helena Bonilla
Lead Environment Artist
“Every color, every shape, every silence has a reason.”
Daniel Alonso
Environment Artist
“The places we build should feel like they were there before us.”
Elena Gómez
Environment Artist
“A place only feels real when it holds the memory of something that happened there.”
María Pacheco
Animator
“Movement is the first language. Before words, there was gesture.”
Julia Moreno
Storyboard Artist
“A storyboard is where the story learns to move for the first time.”
Luis Tabernero
Cinematic Animator
“The camera is another character — it needs to feel what the audience should feel.”
David Pérez
Environment / Props Artist
“Every stone, every door, every forgotten object holds the memory of the world that was.”