The Team

The people behind the echoes

A small team that believes games can keep someone company — and that the people who make them deserve care, too.

El Eco

Creative & Technical Director

“What is essential is invisible to the eye. So we built a world where you can feel it.”

Programming

1

Yoel Witmaar

Lead Programmer

“The best systems are the ones you never notice.”

Design

3

Jonathan Mayorga

Level Designer

“A good level tells you where to go without saying a word.”

Ángeles Esteban

Sensitivity Consultant

“The stories that heal are the ones that dare to be honest first.”

Irene Marina B.

Lead Designer

“I don't build rooms. I build reasons to keep walking.”

Art

3

Lluís Cabello

Character Artist

“A character starts to live in the small details nobody expects.”

Irene Carmona

Concept Artist

“Art is not what you see, it's what you make others see.”

Beñat Peso

Art Director

“You know a face is right when it looks back at you.”

Animation

6

Víctor Gutiérrez

Rigging Artist

“Bones and joints are invisible, but they hold everything together.”

Jessica Adam

Lead Animator

“A good animation is one you feel in your body before you see it on screen.”

Carmen Pelaz

Cinematics Animator

“A cinematic works when the camera breathes with the characters.”

Ainhoa Bidaurre

Cinematic Animator

“Every gesture carries a story — my job is to make it heard without words.”

Diego Feijóo

Gameplay Animator

“An animation has to make sense even with your eyes closed.”

Sonia Gómez (Creepy)

Cinematics Director

“I don't animate the camera — I teach it where to look.”

VFX

4

Javier Jiménez

VFX Lead

“The best effects are the ones that make you feel, not just look.”

Luis Martínez

VFX Artist

“Between the spark and the cut, that's where the scene actually lives.”

Alejandro Acosta

VFX Artist

“A great effect disappears into the emotion — you feel it before you see it.”

Paula Astorga

FX Artist

“The invisible forces are the ones that move you the most.”

Audio

3

Yerai Felip

Voice of Caelum

“A voice can carry what a face cannot show.”

Jose Lebron

Sound Designer

“Silence is never empty. I just help you hear what's already there.”

Melania Ramos

Voice of Lyra

“The hardest thing to voice is silence that finally decides to speak.”

Past collaborators

People who shaped Echoes of Lyra along the way. Thank you.

Raúl Muñoz

Procedural FX Artist

“Sometimes the most beautiful thing is watching something fall apart.”

David Imedio

Environment & FX Artist

“A world feels real when light and shadow tell their own story.”

Helena Bonilla

Lead Environment Artist

“Every color, every shape, every silence has a reason.”

Daniel Alonso

Environment Artist

“The places we build should feel like they were there before us.”

Elena Gómez

Environment Artist

“A place only feels real when it holds the memory of something that happened there.”

María Pacheco

Animator

“Movement is the first language. Before words, there was gesture.”

Julia Moreno

Storyboard Artist

“A storyboard is where the story learns to move for the first time.”

Luis Tabernero

Cinematic Animator

“The camera is another character — it needs to feel what the audience should feel.”

David Pérez

Environment / Props Artist

“Every stone, every door, every forgotten object holds the memory of the world that was.”