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She buried her voice to survive. Now her music is the only thing that can save her.

Trailer

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Descriptions (ready to use)

One line

She buried her voice to survive. Now her music is the only thing that can save her.

Short (~50 words)

Echoes of Lyra is a third-person narrative adventure about a thirteen-year-old girl who stopped speaking, and the world she walks through to find her voice again. Explore Velaria, a world born from the feelings she couldn't face, solve puzzles by listening, and face its creatures alongside Caelum, her guardian. You don't kill them: you set them free. A game about memory and the things we can't say out loud.

Long (~200 words)

Echoes of Lyra is the debut project of Velaria Studio, and from the very start it was never meant to be just another game. You play as Lyra, a child who buried her voice to survive and now finds herself lost in Velaria — a vast, aching world shaped from the feelings she was never able to face. You explore it in third person, with no arrows or markers: Lyra's lyre, which is her voice, turns toward what matters and sounds an off-key note near the places that hold something. Memories come back as sound, and puzzles are solved by ear. And when its creatures appear, echoes of pain, fear and loss, you face them in real time alongside Caelum, a guardian who never fights for her: he breaks what protects them, and only Lyra can set them free. Because the game deals with childhood trauma and mental health, we chose to treat it with real care rather than spectacle: clinical psychologist Ángeles Esteban works alongside the team to make sure the story is told honestly, without ever turning pain into a costume. It's a responsibility the whole studio — artists, animators, designers and musicians, many with AAA experience, all bound together by this story — takes to heart. Made in Unreal Engine 5, with a bespoke original score at its emotional core and a tone drawn from Pan's Labyrinth, A Monster Calls and The Piano, Echoes of Lyra is an intimate, hopeful journey through everything a person couldn't leave behind — and a reminder that no one should feel alone in what they carry.

Fact sheet

DeveloperVelaria Studio
HeadquartersSpain
EngineUnreal Engine 5
GenreThird-person narrative adventure
PlatformsPC (Steam) · consoles TBA
ReleaseTBA
PriceTBA
Websiteechoesoflyra.art

“I didn't want to make a game about trauma. I wanted to make one about finding your voice again, and about not being alone while you look for it.”

Josh Muñoz — Director

About the studio

Velaria Studio is an independent team based in Spain, building emotional games where art, music and narrative come first. Echoes of Lyra is our debut project.

Key features

Explore by listening

No arrows, no markers. Lyra's lyre turns toward what matters, glows near what deserves attention and sounds an off-key note near the places that hold something.

You don't kill, you set free

Face Velaria's creatures in real time alongside Caelum. He breaks what protects them; only Lyra can set them free. Neither of you wins alone.

A world built from emotion

Velaria takes shape from the feelings Lyra couldn't face. Memories come back as sound, and its puzzles are solved by ear.

An original score

A bespoke original soundtrack sits at the heart of the experience — sound is the language the game speaks in.

Assets

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Logos

Key art

Covers

Characters

Concept art

Screenshots

Need something specific (logos in other formats, screenshots, the soundtrack)? Get in touch and we'll send it over.

Soundtrack

Original music for Echoes of Lyra. The score is being re-recorded — new pieces will be shared on our soundtrack page soon.