Vision & Roadmap
Where we are and where we're headed
We want to make something that stays with you long after you finish playing.
2025–2026
CompletedConcept & Pre-production
We defined the creative vision, story foundations, combat design, and built the team and infrastructure from scratch.
- Game Design Document & Narrative Bible
- Art direction & character concepts
- A dedicated team of artists, musicians, and developers assembled
- Production infrastructure: Perforce server, internal wiki, task management system, Nextcloud
2025–2026
CompletedConcept & Pre-production
We defined the creative vision, story foundations, combat design, and built the team and infrastructure from scratch.
- Game Design Document & Narrative Bible
- Art direction & character concepts
- A dedicated team of artists, musicians, and developers assembled
- Production infrastructure: Perforce server, internal wiki, task management system, Nextcloud
2026 Q1–Q3
In ProgressVertical Slice & Prototype
Building a full playable prototype — 4 maps covering the complete experience: escape, exploration, combat, and boss encounter. Music-based combat, companion mechanics, and emotional liberation all working together.
- Full combat system with GAS (Gameplay Ability System)
- 4 maps in production — exploration and combat maps prioritized first
- Original soundtrack and voice acting in progress
- Devlog and social media presence active
2026 Q1–Q3
In ProgressVertical Slice & Prototype
Building a full playable prototype — 4 maps covering the complete experience: escape, exploration, combat, and boss encounter. Music-based combat, companion mechanics, and emotional liberation all working together.
- Full combat system with GAS (Gameplay Ability System)
- 4 maps in production — exploration and combat maps prioritized first
- Original soundtrack and voice acting in progress
- Devlog and social media presence active
2026–2028
UpcomingProduction
Building out the full world, all levels, cinematics, and polishing the complete experience.
- Full level design & content
- Complete voice acting
- Final soundtrack
- Boss encounter
2026–2028
UpcomingProduction
Building out the full world, all levels, cinematics, and polishing the complete experience.
- Full level design & content
- Complete voice acting
- Final soundtrack
- Boss encounter
TBA
UpcomingPolish & Release
Testing, fixing, and getting everything ready for launch.
- QA & playtesting
- Platform optimization
- Steam page & marketing campaign
TBA
UpcomingPolish & Release
Testing, fixing, and getting everything ready for launch.
- QA & playtesting
- Platform optimization
- Steam page & marketing campaign
Current Focus
Building the Vertical Slice
Right now we're building two fully polished maps that showcase the complete experience: exploration, music-based combat, companion mechanics, and emotional liberation. A vertical slice that proves what Echoes of Lyra is all about.