Vision & Roadmap

Where we are and where we're headed

We want to make something that stays with you after you finish playing. A game that really digs into what it means to feel.

2025–2026

Concept & Pre-production

We defined the creative vision, story foundations, combat design, and built the team and infrastructure from scratch.

  • Game Design Document & Narrative Bible
  • Art direction & character concepts
  • Team of 22 assembled
  • Production infrastructure: Perforce server, internal wiki, task management system, Nextcloud

2026 Q1–Q3

Vertical Slice & Prototype

Building a full playable prototype — 4 maps covering the complete experience: escape, exploration, combat, and boss encounter. Music-based combat, companion mechanics, and emotional liberation all working together.

  • Full combat system with GAS (Gameplay Ability System)
  • 4 maps in production — exploration and combat maps prioritized first
  • Original soundtrack and voice acting in progress
  • Devlog and social media presence active

2026–2028

Production

Building out the full world, all levels, cinematics, and polishing the complete experience.

  • Full level design & content
  • Complete voice acting
  • Final soundtrack
  • Boss encounter

TBA

Polish & Release

Testing, fixing, and getting everything ready for launch.

  • QA & playtesting
  • Platform optimization
  • Steam page & marketing campaign

Current Focus

Building the Vertical Slice

Right now we're building two fully polished maps that showcase the complete experience: exploration, music-based combat, companion mechanics, and emotional liberation. A vertical slice that proves what Echoes of Lyra is all about.