Vision & Roadmap

Where we are and where we're headed

We want to make something that stays with you after you finish playing. A game that really digs into what it means to feel.

2025

Concept & Pre-production

We defined the creative vision, the story foundations, and the core ideas for gameplay.

  • Game Design Document
  • Narrative Bible
  • Art Bible & visual identity
  • Core team assembled

2026 Q1–Q2

Vertical Slice

Building the first playable section that represents the full experience. Art, music, narrative, and gameplay working together.

  • Level 1 fully playable
  • Harp mechanic prototype
  • Original soundtrack in progress
  • Voice acting pipeline established

2026–2027

Production

Building out the full world, all the levels, and polishing the whole experience.

  • Full level design & content
  • Complete voice acting
  • Final soundtrack

TBA

Polish & Release

Testing, fixing, and getting everything ready for launch.

  • QA & playtesting
  • Platform optimization
  • Marketing campaign

Current Focus

Building the Vertical Slice

Right now we're building the first playable section of the game. A vertical slice that shows what Echoes of Lyra is all about: story, music, exploration, and emotion, all working together.